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<title>FFRPG Final Fantasy 4 Worldbook</title>
<link>http://ff4wb.pbwiki.com/</link>
<description>The wiki of the official Final Fantasy Four Worldbook supporting the Final Fanatasy Roleplaying Game.</description>
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  <author>email.hidden@example.com (General Leon)</author>
  <description><![CDATA[<h3>General Leon edited <a href="http://ff4wb.pbwiki.com/FrontPage">FrontPage</a></h3>
Legacy of the Lunarians Campaign Information Additional Rules, Character Creation, GM and Player Expectations, Recent Events<br />Editor's Notes<br /><span style="color:red;background-color:#fcc;">06/14/07 - Addition of GM and Player Expectations page.<br />06/09/07 - Even more changes to Special Abilities.<br />06/05/07 - Minor changes to Special Abilities for clarity and rebalancing.</span><br />10/08/06 - Work finally resumed on re-wiki-izing files from previous iteration.<br />10/18/06 - World section finally re-wiki-ized. Still need to add an overview to it, however.<br />12/29/06 - Completed beta of Campaign Information<br />01/04/07 - Campaign Information now available.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">06/05/07 - Minor changes to Special Abilities for clarity and rebalancing.<br />06/09/07 - Even more changes to Special Abilities.<br />06/14/07 - Addition of GM and Player Expectations page.</span><br />]]></description>
  <pubDate>Sun, 27 Jan 2008 22:03:00 +0000</pubDate>
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  <title>The Dwarven Underworld</title>
  <link>http://ff4wb.pbwiki.com/The+Dwarven+Underworld</link>
  <author>email.hidden@example.com (General Leon)</author>
  <description><![CDATA[<h3>General Leon edited <a href="http://ff4wb.pbwiki.com/The+Dwarven+Underworld">The Dwarven Underworld</a></h3>
The Infirmary - In one of the few chambers in the castle to emit light is a large room commonly referred to as the Infirmary.  This room is staffed day and night with knowledgeable doctors and assistants to care for sickness and injury.  As life in the Underworld is fraught with danger, it is not unusual to see half a dozen or more dwarves in the Infirmary, usually under close watch by the staff to ensure they don't sneak away before their injuries are fully treated.  This reluctance for extended stays is no doubt the result of the staff's insistence upon serving only the nutritious fungus to promote good health and a quick recovery.<br />The Throne Room - The Throne Room of the Ironforge Kings is the largest single chamber in the entire fortress complex.  The chamber was magnificently crafted by skilled dwarven craftsmen to impress and awe those who enter.  Unlike human monarchs, any dwarf may approach the king without invitation or preamble.  As such, King Giott spends much of his time within this single cham]]></description>
  <pubDate>Sat, 22 Sep 2007 06:35:40 +0000</pubDate>
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  <title>Game Master and Player Expectations</title>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Game+Master+and+Player+Expectations">Game Master and Player Expectations</a></h3>
4.  The campaign will endeavor to closely follow the most up-to-date rules from the FFRPG 3rd edition, whether from the wiki or the PDFs.  When a dispute over the rules occurs, a quick decision will be made by the GM and may be further discussed after the session on IRC or in the appropriate Playtesting thread.  Once the GM has made a final ruling, no further discussion should occur until after the session.<br />5.  At all times, players are expected to comport themselves with professionalism, maturity, and respect.  Personal conflict between players is expected to be resolved outside of sessions.<br /> rating.<span style="color:red;background-color:#fcc;">  Explicit</span><span style="color:red;background-color:#fcc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Explicit,</span> excessively<span style="color:red;background-color:#fcc;"> vulgar</span><span style="font-weight:bold;color:green;background-color:#cfc;"> vulgar,</span> or graphic language is prohibited.  If repeated warnings from the GM occur, the player may be asked to resign from the campaign.<br />7.  During a session, please keep Out of Character talk to a minimum.  Running discussion concerning an active session should take place elsewhere unless specifically requ]]></description>
  <pubDate>Fri, 15 Jun 2007 14:35:39 +0000</pubDate>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Game+Master+and+Player+Expectations">Game Master and Player Expectations</a></h3>
Game Master and Player Expectations:<br />GM Expectations (Or what I expect from you):<br /> channel<span style="font-weight:bold;color:green;background-color:#cfc;"> until</span> approximately 15 minutes after the session has ended.<br />2.  Should a player be unable to attend, please contact the GM via PM as soon as possible.  Unless absences become a problem, absent players will still receive XP and gil awards and should expect their character to be run by another player during combat situations.  If absences become excessive, the player will receive a written warning, and if the situation is not corrected, may be asked to resign the campaign.<br />3.  Players are responsible to keep their character sheets as accurate as possible.   After each session, any and all changes should be sent to the GM via PM, even if the character sheet is updated elsewhere or changes detailed on IRC.   Expect that changes will be checked by the GM and corrections may be requested.<br />]]></description>
  <pubDate>Fri, 15 Jun 2007 14:34:36 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Game+Master+and+Player+Expectations">Game Master and Player Expectations</a></h3>
Game Master and Player Expectations:<br />GM Expectations (Or what I expect from you):<br /> will<span style="color:red;background-color:#fcc;"> regularly</span> be held on a weekly basis on Saturdays from 1-5pm EST in the Espernet channel #whydah.  Players should plan on arriving approximately 15 minutes early and stay active within the channel approximately 15 minutes after the session has ended.<br />2.  Should a player be unable to attend, please contact the GM via PM as soon as possible.  Unless absences become a problem, absent players will still receive XP and gil awards and should expect their character to be run by another player during combat situations.  If absences become excessive, the player will receive a written warning, and if the situation is not corrected, may be asked to resign the campaign.<br />3.  Players are responsible to keep their character sheets as accurate as possible.   After each session, any and all changes should be sent to the GM via PM, even if the character sheet is updated elsewhere or changes detailed on IRC.   Expect th]]></description>
  <pubDate>Fri, 15 Jun 2007 14:33:56 +0000</pubDate>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/FrontPage">FrontPage</a></h3>
Player Resources Races and Nationalities, Special Abilities, New Spells<br />GM Resources<br /> Creation,<span style="font-weight:bold;color:green;background-color:#cfc;"> GM</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Player</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Expectations,</span> Recent Events<br />Editor's Notes<br /><span style="font-weight:bold;color:green;background-color:#cfc;">06/14/07 - Addition of GM and Player Expectations page.</span><br />06/09/07 - Even more changes to Special Abilities.<br />06/05/07 - Minor changes to Special Abilities for clarity and rebalancing.<br />]]></description>
  <pubDate>Thu, 14 Jun 2007 17:30:38 +0000</pubDate>
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  <title>Game Master and Player Expectations</title>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Game+Master+and+Player+Expectations">Game Master and Player Expectations</a></h3>
Game Master and Player Expectations:<br />GM Expectations (Or what I expect from you):<br />1.<span style="color:red;background-color:#fcc;"> Sessions</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Sessions</span> will regularly be held on a weekly basis on Saturdays from 1-5pm EST in the Espernet channel #whydah.<span style="color:red;background-color:#fcc;"> Players</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Players</span> should plan on arriving approximately 15 minutes early and stay active within the channel approximately 15 minutes after the session has ended.<br />2.<span style="color:red;background-color:#fcc;"> Should</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Should</span> a player be unable to attend, please contact the GM via PM as soon as possible.<span style="color:red;background-color:#fcc;"> Unless</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Unless</span> absences become a problem, absent players will still receive XP and gil awards and should expect their character to be run by another player during combat situations.<span style="color:red;background-color:#fcc;"> If</span><span style="font-weight:bold;color:green;background-color:#cfc;">  If</span> absences become excessive, the player will receive a written warning, and if the situation is not corrected, may be asked to resign the campaign.<br />3.<span style="color:red;background-color:#fcc;"> Players</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Players</span> are responsible to keep their character sheets as accurate a]]></description>
  <pubDate>Thu, 14 Jun 2007 17:21:56 +0000</pubDate>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous added <a href="http://ff4wb.pbwiki.com/Game+Master+and+Player+Expectations">Game Master and Player Expectations</a></h3>
<p><font size="4">Game Master and Player Expectations:</font></p><br />
<p>&nbsp;</p><br />
<p><strong>GM Expectations (Or what I expect from you):</strong></p><br />
<p>&nbsp;</p><br />
<p>1.&nbsp; Sessions will regularly be held on a weekly basis on Saturdays from 1-5pm EST in the Espernet channel #whydah.&nbsp; Players should plan on arriving approximately 15 minutes early and stay active within the channel approximately 15 minutes after the session has ended.&nbsp;</p><br />
<p>&nbsp;</p><br />
<p>2.&nbsp; Should a player be unable to attend, please contact the GM via PM as soon as possible.&nbsp; Unless absences become a problem, absent players will still receive XP and gil awards and should expect their character to be run by another player during combat situations.&nbsp; If absences become excessive, the player will receive a written warning, and if the situation is not corrected, may be asked to resign the campaign.</p><br />
<p>&nbsp;</p><br />
<p>3.&nbsp; Players are responsible to keep their character sheets as accurate as possible.&nbsp</p>]]></description>
  <pubDate>Thu, 14 Jun 2007 17:20:12 +0000</pubDate>
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  <title>Legacy of the Lunarians Campaign Information</title>
  <link>http://ff4wb.pbwiki.com/Legacy+of+the+Lunarians+Campaign+Information</link>
  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Legacy+of+the+Lunarians+Campaign+Information">Legacy of the Lunarians Campaign Information</a></h3>
Campaign: Legacy of the Lunarians<br />It seemed a new age had dawned. After the long, brutal war waged by the kingdom of Baron in pursuit of tyrannical power, at last the forces of darkness had been defeated, and peace returned to the Earth. But the cost had been unbelievably high. Of the six major kingdoms, two had been all but destroyed, and two others decimated by the atrocities of war. But when the heroes of the War of the Crystals returned and assumed leadership of Earth, it seemed a new golden age was born. But, as they had been warned, the dark force that had spawned such destruction would never be eliminated as long as evil dwelt in the hearts of men.<br /> Crystals.<span style="color:red;background-color:#fcc;">  Despite</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Despite</span> adversity, the peoples of the six kingdoms have enjoyed many years of relative peace and prosperity under the wise leadership of their respective sovereigns.<span style="color:red;background-color:#fcc;">  With</span><span style="font-weight:bold;color:green;background-color:#cfc;"> With</span> monster incursions and bandit raids greatly diminished, travel and commerce among the six kingdoms is on the rise]]></description>
  <pubDate>Thu, 14 Jun 2007 17:14:20 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
The character gains a Skill Affinity with the Throwing Weapons Skill and gains access to Boomerangs.<br />Twin Magic, Lesser: (3)<br /> Mage<span style="color:red;background-color:#fcc;"> class.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> class</span><span style="font-weight:bold;color:green;background-color:#cfc;"> except</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Summoner.</span><br />Type: Support<br />For Twin Magic to function, both characters must possess this special ability, know the spell to be cast, and be able to cast it (i.e. have enough remaining MP and not suffering under a preventative Status Condition).<br />Both characters must pay the full MP cost for the spell cast. If one of the characters becomes unable to cast a spell due to a loss of MP or a preventative Status Condition during the CT, the spell will automatically fail. Regardless of how high a character's initiative may be, no other actions may be taken in the same round following the use of Twin Magic, successful or not.<br />Twin Magic, Greater: (5)<br /> Mage<span style="color:red;background-color:#fcc;"> class;</span><span style="font-weight:bold;color:green;background-color:#cfc;"> class</span><span style="font-weight:bold;color:green;background-color:#cfc;"> except</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Summoner;</span> Select other character.<br />Type: Support<br />Upon taking this special ability, the ]]></description>
  <pubDate>Sat, 09 Jun 2007 15:36:19 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Choose an ally. For the remainder of the round, your character will take all damage from every attack action against the chosen ally, even if such damage reduces you to zero Hit Points or less. In this case, Guard is no longer in effect.<br />Kick: (3)<br /> Warrior<span style="font-weight:bold;color:green;background-color:#cfc;"> class,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Blue</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Mage,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Magic</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Knight,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Ninja,</span> or<span style="color:red;background-color:#fcc;"> Adept</span><span style="color:red;background-color:#fcc;"> class</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Red</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Mage.</span><br />Type: Slow (2)<br />Target: Group<br />]]></description>
  <pubDate>Sat, 09 Jun 2007 15:34:16 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Similar yet distinct from Advantages, Special Abilities are lesser abilities that may be added to a character to give him or her a distinct and somewhat subtle ability that distinguishes that character from others of the same Job. Like Advantages, each special ability is worth a certain amount of points, which must be balanced with a corresponding amount of points from Disadvantages. However, most special abilities are only available to a limited number of jobs, and may carry other restrictions as well. A character may only possess one Special Ability.<br />Aim (2)<br />Prereq:<span style="color:red;background-color:#fcc;"> Any</span><span style="color:red;background-color:#fcc;"> Job</span><span style="font-weight:bold;color:green;background-color:#cfc;"> None.</span><br />Type: Slow (2)<br />Target: Single<br />]]></description>
  <pubDate>Sat, 09 Jun 2007 15:31:12 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/FrontPage">FrontPage</a></h3>
Legacy of the Lunarians Campaign Information Additional Rules, Character Creation, Recent Events<br />Editor's Notes<br /><span style="font-weight:bold;color:green;background-color:#cfc;">06/09/07 - Even more changes to Special Abilities.</span><br />06/05/07 - Minor changes to Special Abilities for clarity and rebalancing.<br />10/08/06 - Work finally resumed on re-wiki-izing files from previous iteration.<br /> re-wiki-ized.<span style="color:red;background-color:#fcc;">  Still</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Still</span> need to add an overview to it, however.<br />12/27/06 - Added section for campaign information and began transfering new rules into the Player Resources section.<br />12/28/06 - Completed beta of Races and Nationalities ruleset.<br />]]></description>
  <pubDate>Sat, 09 Jun 2007 15:29:42 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Type: Support<br />For Twin Magic to function, both characters must possess this special ability, know the spell to be cast, and be able to cast it (i.e. have enough remaining MP and not suffering under a preventative Status Condition).<br /> by<span style="color:red;background-color:#fcc;"> 150%</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 125%</span> and any damage roll results by 175% before any other calculations.<br />Should a Target: Self spell be chosen to be cast through Twin Magic, both of the casters gain the full benefits of the spell. In this case, however, the spell parameters are resolved normally, without any additional bonuses for being cast through Twin Magic.<br />Both characters must pay the full MP cost for the spell cast. If one of the characters becomes unable to cast a spell due to a loss of MP or a preventative Status Condition during the CT, the spell will automatically fail. Regardless of how high a character's initiative may be, no other actions may be taken in the same round following the use of Twin Magic, successful or not.<br />]]></description>
  <pubDate>Sat, 09 Jun 2007 15:21:47 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Similar yet distinct from Advantages, Special Abilities are lesser abilities that may be added to a character to give him or her a distinct and somewhat subtle ability that distinguishes that character from others of the same Job. Like Advantages, each special ability is worth a certain amount of points, which must be balanced with a corresponding amount of points from Disadvantages. However, most special abilities are only available to a limited number of jobs, and may carry other restrictions as well. A character may only possess one Special Ability.<br />Aim (2)<br /> Any<span style="color:red;background-color:#fcc;"> Job;</span><span style="color:red;background-color:#fcc;"> Equipped</span><span style="color:red;background-color:#fcc;"> with</span><span style="color:red;background-color:#fcc;"> Ranged</span><span style="color:red;background-color:#fcc;"> Weapon</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Job</span><br />Type: Slow (2)<br />Target: Single<br /> weapon<span style="color:red;background-color:#fcc;"> damage.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> damage.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Aim</span><span style="font-weight:bold;color:green;background-color:#cfc;"> may</span><span style="font-weight:bold;color:green;background-color:#cfc;"> only</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> used</span><span style="font-weight:bold;color:green;background-color:#cfc;"> when</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> character</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> equipped</span><span style="font-weight:bold;color:green;background-color:#cfc;"> with</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Ranged</span><span style="font-weight:bold;color:green;background-color:#cfc;"> weapon.</span><br />Blood Mana: (3)<br />Prereq: ]]></description>
  <pubDate>Sat, 09 Jun 2007 14:58:58 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Special Abilities:<br />Similar yet distinct from Advantages, Special Abilities are lesser abilities that may be added to a character to give him or her a distinct and somewhat subtle ability that distinguishes that character from others of the same Job. Like Advantages, each special ability is worth a certain amount of points, which must be balanced with a corresponding amount of points from Disadvantages. However, most special abilities are only available to a limited number of jobs, and may carry other restrictions as well. A character may only possess one Special Ability.<br />Aim<span style="color:red;background-color:#fcc;"> (3)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (2)</span><br />Prereq: Any Job; Equipped with Ranged Weapon<br />Type: Slow (2)<br />Prereq: Expert or Mage class.<br />Type: Support<br /> expires.<span style="color:red;background-color:#fcc;">  The</span><span style="font-weight:bold;color:green;background-color:#cfc;"> The</span> Special Ability Coward may not be taken in conjuction with the disadvantage of the same name.<br />Cry: (2)<br />Prereq: non-Warrior class.<br />Prereq: Adept or Mage class<br />Type: Support<br /> abilities.<span style="color:red;background-color:#fcc;">  Emanate</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Emanate</span> may only]]></description>
  <pubDate>Sat, 09 Jun 2007 14:55:43 +0000</pubDate>
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  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/FrontPage">FrontPage</a></h3>
Legacy of the Lunarians Campaign Information Additional Rules, Character Creation, Recent Events<br />Editor's Notes<br /><span style="font-weight:bold;color:green;background-color:#cfc;">06/05/07 - Minor changes to Special Abilities for clarity and rebalancing.</span><br />10/08/06 - Work finally resumed on re-wiki-izing files from previous iteration.<br />10/18/06 - World section finally re-wiki-ized.  Still need to add an overview to it, however.<br />]]></description>
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  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Type: Fast<br />Target: Single<br /> less.<span style="color:red;background-color:#fcc;">  Once</span><span style="color:red;background-color:#fcc;"> your</span><span style="color:red;background-color:#fcc;"> character</span><span style="color:red;background-color:#fcc;"> has</span><span style="color:red;background-color:#fcc;"> dropped</span><span style="color:red;background-color:#fcc;"> below</span><span style="color:red;background-color:#fcc;"> one</span><span style="color:red;background-color:#fcc;"> Hit</span><span style="color:red;background-color:#fcc;"> Point,</span><span style="font-weight:bold;color:green;background-color:#cfc;">  In</span><span style="font-weight:bold;color:green;background-color:#cfc;"> this</span><span style="font-weight:bold;color:green;background-color:#cfc;"> case,</span> Guard is no longer in effect.<br />Kick: (3)<br />Prereq: Warrior or Adept class<br />Prereq: Expert class.<br />Type: Support<br /> choose<span style="font-weight:bold;color:green;background-color:#cfc;"> instead</span> to divide evenly the total healing of the item in question among all the members of the<span style="color:red;background-color:#fcc;"> party.</span><span style="color:red;background-color:#fcc;"> This</span><span style="font-weight:bold;color:green;background-color:#cfc;"> party,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> losing</span><span style="font-weight:bold;color:green;background-color:#cfc;"> any</span><span style="font-weight:bold;color:green;background-color:#cfc;"> remainder.</span><span style="font-weight:bold;color:green;background-color:#cfc;">  This</span> ability does not function with either Elixirs or Megalixirs, and has no effect on any other type of Recovery Item.<br />Effects from Redistribute cannot trigger the Chemist ability Distribute.<br />Throw: (3)<br />]]></description>
  <pubDate>Tue, 05 Jun 2007 16:10:20 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>Special Abilities</title>
  <link>http://ff4wb.pbwiki.com/Special+Abilities</link>
  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Type: Fast<br />Target: Party<br /> to<span style="color:red;background-color:#fcc;"> (Level).</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> character's</span><span style="font-weight:bold;color:green;background-color:#cfc;"> level.</span><br />Emanate: (2)<br />Prereq: Adept or Mage class<br />]]></description>
  <pubDate>Tue, 05 Jun 2007 16:08:00 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>Special Abilities</title>
  <link>http://ff4wb.pbwiki.com/Special+Abilities</link>
  <author>no.email.given@example.com (Anonymous)</author>
  <description><![CDATA[<h3>Anonymous edited <a href="http://ff4wb.pbwiki.com/Special+Abilities">Special Abilities</a></h3>
Type: Fast<br />Target: Party<br /> to<span style="color:red;background-color:#fcc;"> (Character</span><span style="color:red;background-color:#fcc;"> Level/2).</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (Level).</span><br />Emanate: (2)<br />Prereq: Adept or Mage class<br />]]></description>
  <pubDate>Tue, 05 Jun 2007 16:07:17 +0000</pubDate>
  <category>mod</category>
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